Wednesday, October 5, 2016

Game Assets

Created a 3D bed model for the orphanage with different blankets using cloth physics in 3DS Max. UV unwrapped everything and made it ready for Substance Painter. May need to make lower poly versions but when I tested the hit to FPS in Unreal it was virtually non-existent, at least on my rig.    
Just starting to texture it in Substance Painter.

Also worked on a dresser that will go next to the beds in the game. I may implement animations for the drawers so the player can open them. 


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