Wednesday, October 19, 2016

Assets Into Unreal

I showed off some of the models we have made already but I'll just re-show a specific one I made in 3DS Max. I prefer Max to blender because I feel it has a better interface. Here is the dresser I made relatively quickly in Max.
I UV unwrapped it and exported it to Substance Painter. Applied a Smart Material and a little bit of edge-wear for the clean material then increased it to create a more worn look. Exported the textures from Substance Painter, imported them and the model into Unreal, and created the materials and placed them on the model. There are three materials because one is the knobs just in case I want to change that material.  

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